Making you the world's biggest sociopath. If you play games like I play games, you agree with each one of your companions when you talk to them, when they're in front of you, and then do whatever the hell you want when they aren't around. Mass Effect: Andromedas creative director Mac Walters tells fans at PAX East 2017 about the massive amount of dialogue set to be included in the upcoming game. What I find most amusing is that somehow Walters expects players to pay more attention with agree/disagree than with paragon/renegade but. I'd disagree since that is now how I played Mass Effect, but I can't say the same for everyone. Walters argued that in the original trilogy players would choose an option based on its Paragon or Renegade score and not actually focus on what they were saying. ![]() "I think that gets back to that more traditional role-playing sort of feeling which is less about 'Do I want to be good or bad,' and more about 'How do I want to express myself?'" How exactly this whole system will work, we have yet to see, but Walters mentioned that "we'll talk a little more in the future." Mass Effects Paragon vs Renegade morality system was one of the series hallmarks - a way of defining your character that felt entertaining rather than uninspired. ![]() Walters also mentioned that Andromeda will be seeing choices for tone of voice, which is new. Mass Effect: Andromeda didn’t exactly leave the best taste in a lot of people’s mouths with its 2017 release, and it Mac Walters Discusses Mass Effect’s Return to Consoles With Legendary.
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